Feats: Strix Defender (page 136) Rulings and Clarifications. The Flames Oracle can fully embrace their curse. Feats Craft Wondrous. Disarm only actually disarms on a critical success, and makes them drop their weapon in their own square (fixed with one action, just like being prone). Where fighters often differentiate themselves by the arms and armor they. Also any light magical items like Everburning Torch, in which case the level of the light is calculated the same as caster's cantrip level - half level rounded up. When you Treat a Disease or a Poison, or someone else uses one of these actions on you, increase the. 316 4. Edit> And as I look at continual flame, amusingly it and Invisible Object can render an entire building invisible and giving off light like a torch. Range touch; Targets 1. In theory you could touch an opponent's helmet and a flame would spring forth, potentially blinding them (with no save and no attack roll). Cursed The Primordial Flame was cursed by Syarstik Painted-Tiger, the guardian spirit of Red Cat Cave. Create Food H: Conjure food that can feed multiple creatures. For a spell like magic missile, the target is a creature. Bonus round: use Heighten Spell to about 4th level so your light pouch trumps deeper darkness. You create one of the following magical effects within range: Your voice booms up to three times as loud as normal for 1 minute. . A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Continual Flame. A creature that successfully saves cannot be affected by the same mastiff’s bay for 24 hours. The above will require 3 actions. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. For the casting of Continual Flame (6gp) you get 8 sunrods, and that is if you don't have time reduce the overall cost. 58. Tangled Forest Stance makes every enemy roll to get away from you unless you allow it. Aquarium Lamp, Bioluminescence Bomb, Bottled. In addition, it gains a further +2 enhancement bonus and deals an extra 2d6 points of damage against foes who serve or worship Zon-Kuthon , as if it had the bane weapon special ability against such foes. You instantly make a flower blossom, a seed pod open, or a leaf bud bloom. Heightened (+1) Each resistance increases by 2. 10 min. In addition to traps, adventurers may stumble into other types of hazards, including. Dancing Shield H U: You levitate the touched shield and orbit it around a nearby ally. /levelSchool. 0. 573 4. 0. 556 Location The largest settlement in the nation. Attempt a Deception check against that opponent’s Perception DC. Perhaps when the 2e flaming sphere moves, it rolls as smoke, or a small seed of fire, or becomes intangible and ghostlike before bursting into a new ball of flame in its new square. Falling. Same would be true for lvl 5 Dancing Lights and lvl 5 Continual Flame, and other light spells. Then one of the players casts dispel magic on the NPC. The burned out ioun stone is not priced in 3. Item 1. At dusk she cast continual flame on the Plaguestone and stood atop it, proclaiming the town reincorporated into Cheliax. The Oracle’s choice of Mystery defines the character as much as any archetype, providing new skills, spells, and a list of available revelations. A continual flame can be covered and hidden but not smothered or quenched. Price 4 gp. The burned out ioun stone is not priced in 3. I know some people probably enjoy the divine spell list. For continual flame cast by a Wiz3, this works out to 110 gp. •. A flammable object hit by this spell ignites if it isn't being worn or carried. You're trained in Acrobatics. At dusk she cast continual flame on the Plaguestone and stood atop it, proclaiming the town reincorporated into Cheliax. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. 40 ft. Just as your armor has a limited number of upgrade slots, you can only wear up to two magic. Magic items are often divided into held, worn, and consumable items. But yeah I think having a cost is perfectly acceptable for a spell that lasts forever, such as with continual Flame. Light. A limited option can be. Source Core Rulebook pg. License. You automatically critically fail Perception checks that require you to be able to hear. A continual flame can be covered and hidden but not smothered or quenched. PF2e on Foundry 5. * - (ruby dust worth 50 gp, which the spell consumes) DESCRIPTION. A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. These flames cast light only half the distance of a torch and cannot be seen from more than 100 feet away. A daylight spell blinds the wearer for 2d4 minutes. A light or continual flame spell cast directly on a robe of eyes causes the wearer to be blinded for 1d3 minutes. When you light the fuse (a move action), it creates a 3-foot-long, blazing fountain of red-hot fiery sparks. Source Core Rulebook pg. Help me understand what went wrong and how to improve on PF2e. This Spell may contain spoilers from the Quest for the Frozen Flame Adventure Path Uncommon Necromancy Source Pathfinder #176: Lost Mammoth Valley pg. Any spell that breathes life into the dead (including revivify , raise dead , resurrection, and true resurrection) automatically fails if cast on a humanoid whose soul is either trapped in the Soulmonger or has been devoured by the atropal (see “ Soul Devouring ” below). Ok, I am now ready to present my full PF2 Warlock class. Serithtial glows with the equivalent of a continual flame, but its wielder can extinguish or ignite this glow as a move action. A continual flame can be covered or hidden but not smothered or quenched. Usage held in 2 hands; Bulk L. When you want dark, revert it. •. An everburning torch is one of the most common applications of permanent magic. The bit of light shed by such a low burn will probably be negated by the resulting smoke, so it doesn't change the brightness in any measurable way. Using a scroll is basically like casting a spell. As prepared caster you can only expend 1 spell slot to increase staff charges. 619 4. (each) 1 min. As of Secrets of Magic, it is possible for a level 20 character to move 765 feet in a single turn. $endgroup$ – Dungarth. Disintegrate (6th level): Yes it's good for destroying items, but otherwise dealing damage isn't the most unique spell in existence. You unravel the magic behind a spell or effect. You choose the aspects of your new majestic appearance. For each such use, attempt a DC 15 flat check; on a success, the fire causes the books to begin burning. Cheetah's Elixir Choker of Elocution Climbing Kit (Extreme) Cognitive Mutagen (Moderate) Cold Iron Armor (High-Grade) Cold Iron Armor (Low-Grade) Compass (Lensatic) Darkvision Elixir (Greater) Elixir of Life (Major) Elixir of Life (Moderate) Elixir of Life (True) Elven Chain (High-Grade) Elven Chain (Standard-Grade) Explosive Ammunition. Casting Time 1 standard action Components V, S, F/DF (a musical instrument). For the purposes of this example, lets say the charm is at level 6 (as in, someone cast a level 6 charm on the npc. It makes it harder to counteract it. That's probably because druids deal in more explicitly elemental effects. If a boomtown event occurs in a settlement without a dump, the result of the Trade check is worsened one degree. I've never seen a PC take Light -- they always take. While some monks use a handful of specialized Monk Weapons, most monks fight unarmed. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. A continuous item of Darkvision (such as Goggles of Night) costs 12,000gp, or half that if creating it one's self. They aren’t evil, but they delight in inflicting pain, and their love of burning things pushes them the closest to this alignment of all mephits. You can't benefit. Evocation Light. Giant centipede venom causes severe muscle stiffness. For example, you might. -radius spread Duration instantaneous Saving Throw Fortitude partial; Spell Resistance yes. This torch sheds light constantly, requiring no oxygen and generating no heat. But on the day of the feast, word has come to Tinker that somebody plans to attack his celebration. Just ask any scout/boy scout. Because fireball deals 6d6 fire damage at 3rd level, a 4th-level fireball would deal 8d6 fire damage, a 5th-level. That rarely comes up. Official PF2 Rules. Depending on your level, some Dull Grey Aeon Stones are great for Heightened Continual Flames to keep sight in magical darkness. Run first game of pf2e in VR and recreated first part of Beginner Box. i think diabolic might fit the tiefling vibe better, but with the divine spell list I'm more inclined to try oracle, which also. What follows is every announced Pathfinder 2e product and its release date. Sustaining a Spell for more than 10 minutes (100 rounds) ends the spell and makes you fatigued unless the spell lists a different maximum duration (such as “sustained up to 1 minute” or “sustained up to 1 hour”). It ignites from any fire at least the size of a candle flame. 3: Stuff like stone that just doesn't burn would have "fire immunity" and just not care. You can also attack with the flame, although. A tax would be raised and used to construct a proper jail for the town (and henceforth sent to Cheliax). 0 Price 230 gpor if it finishes its turn without taking a Fly action. School evocation [sonic]; Level bard 2, cleric/oracle 2. You zealously monitor a patient’s progress to administer treatment faster. Tonic, Blight. Standard: These options follow the standard rules as printed in their respective sourcebooks. Player Builds. Deal 3d8 to one target, then 1d6 persistent (ends on a 30% chance each turn). A flickering flame appears in your hand. Like in 5e I always make sure to mention that I allow feats and multiclassing. If you hit, you inflict 2d8 fire damage. This staff resembles a blackened and burned length of ashen wood. Creatures that are immune to fire, instead of gaining. During the casting of this spell, ask about the results of a particular course of action. The description of each item provides its aura strength and the school to which it belongs. 0. It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame. Given the influx of queries here is an updated version of what I use personally (and a couple others that are very popular), as well as the reason we build the PF2e system the way we. Create Food H: Conjure food that can feed multiple creatures. <br /><br />Activate Cast a Spell ; Effect You expend a number of charges from the staff to cast a spell from its list. I modified them to account for my Quest for the Frozen Flame game in the Northern Saga Lands. For fun, and to take full advantage of the AP's level 11 start, I want to see how heal-y of a healer I can build! However, I'm not used to trying to optimize. Duration unlimited. So, assuming you can get sticks for free, you should expect to sell "everburning torches" for 110 gp. This forum is for general discussion of the Pathfinder RPG, and for topics that don't fit other places. This translates to the fact that 26 out of the 36 ancestries have some form. Casting a spell again on the same target might get you a better duration or effect if it were cast at a higher level the second time, but otherwise doing so gives you no advantage. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. ago. Continual flame is not removed by dispelling. Samurai's Warlock for Pathfinder 2e version 2. To understand the importance of the Medicine Skill in PF2 it is necessary to understand a bit about healing. Source PZO1121. Effect The jungle drake Strikes the target with its stinger. At bare minimum, when a staff is prepared, it generates some charges for free. Same would be true for lvl 5 Dancing Lights and lvl 5 Continual Flame, and other light spells. Or the hammer could have Continual Flame cast on it. $endgroup$Continual Flame (Permanent light on weapons can be useful, especially if you end up fighting shadows) Create Food (Circumvents problems with starvation, at least for small groups of creatures). Source Core Rulebook pg. Characters require 8 hours of sleep each day. If a spell’s duration is given in rounds, the number of rounds. I'm trying to figure out how to set up the lighting for PF2e. Cursed The Primordial Flame was cursed by Syarstik Painted-Tiger, the guardian spirit of Red Cat Cave. Activate [two-actions] Interact. School evocation [light]; Level cleric 3, sorcerer/wizard 2. 0 Release Video changelog and Kingmaker Module Sneak Peek and. When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. 1. I changed all the Invocations into feats you can choose as you level up, and I laid out the whole 1-20 level chart that every class gets in the Core Rulebook. 629 4. ago. Since healing is the most sought after spell service, I think, I'd like to say that I will have a party of level 1 characters pay 3 gold for a party heal. A magical flame springs up from the object, as bright as a torch. You call a rain of divine fire that plummets down from above, dealing 8d6 fire damage. Light effects overcome non-magical darkness in the area, and can counteract magical darkness. A creature that has held the Primordial Flame and no longer has it in their possession is wracked with mental anguish, becoming clumsy. Source Legends pg. Shrink Item (3rd level): Good for smuggling items and unique for arcane casters. 0. Source Core Rulebook pg. For the remainder of your turn, you can blast targets within 30 feet with this fire by spending a single action which has the attack and concentrate traits. With Continual Recovery, you can repeat the treatment every ten minutes, instead of waiting an hour. Light spells counter and dispel darkness spells of an equal or lower level. Dancing Shield H U: You levitate the touched shield and orbit it around a nearby ally. Gentle Repose. Manipulate. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. Flames Source Advanced Player's Guide pg. CASTING. • 9 mo. It could also mean smouldering cloth/fur/skin. Source Core Rulebook pg. It also has the Attack trait which means it uses MAP. If you roll a natural 20, you apply persistent fire damage which can dramatically affect the total damage output. the spell is likely a bit of a misprint, since the COST part of the block (which usually lists expended materials) lists a focus, which is normally listed as a REQUIREMENT instead. This hollow metal or wooden tube contains slow-burning powder. Spell 2. Attack/Save. The enemy don’t get rune damage but weapon damage?Exactly. ago. Light spells counter and dispel darkness spells of an equal or lower level. Amp You project pure heat that causes a target to combust. This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th. 2. Will be all activate if the pc attack or must the pc say “this and this rune will be activate”? 1. ago. 584 4. 2: This is a level 3 item, and its spell attack roll is +7. Archetypes+ is now live on Foundry VTT and Pathbuilder! A massive supplement with 300+ Feats, this new book from Team+ brings you expansions to 20 archetypes and adds 5 brand new ones- from the coveted D100 Wellspring Surge Table to Clowns, Vikings, Bullet Dancers and more. So talk me through what advantage torches have over light. The target and its gear gain resistance 5 against the damage type you chose. This applies only to your Treat Wounds activities, not any other the patient receives. When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. So a continual flame spell cast with a 3rd-level spell slot is a 3rd-level spell, meaning that Darkness cannot dispel it. An Ioun Torch is Continual Flame cast on a burnt out Ioun Stone. You'd need to keep refreshing and using this spell for a long time to get damage comparable to just using any offensive spell. Perhaps when the 2e flaming sphere moves, it rolls as smoke, or a small seed of fire, or becomes intangible and ghostlike before bursting into a new ball of flame in its new square. Added in the expansion packs. Requirements You are within melee reach of the opponent you attempt to Feint. The effect must fit in a 5-foot cube. If you've got a little extra money, you can get Heightened Continual Flame (level 4 spell) instead that will overcome Deeper Darkness. It doesn't need oxygen, react to water, or generate heat. And ten feet's a bigger area than you'd think; look at just about any room in your house. After all, it's 45 times more expensive than a sunrod (2gp), but it doesn't burn as brightly (20-foot radius instead of 30-foot radius). A continual flame can be covered and hidden but not smothered or quenched. This is a +3 greater striking greater flaming longsword. Stealth +18 (expert) Description A raging spectral inferno arises out of thin air, strengthening all undead creatures within its area. DESCRIPTION. Light. Increase the persistent damage on a critical hit to 2d10. Because the flame is infused with divine energy, creatures in the area apply only half their usual fire resistance. A spell you can cast at will that is automatically heightened to half your level rounded up. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness. 8. Thematics. In addition to Battle Medicine, the Continual Recovery and Ward Medic skill feats (both level 2 and requiring expert in Medicine) will. This spell functions as per produce flame, except that the flames never glow brighter than dim light, including any fires started by this spell. Classes: Druid, Sorcerer, Warlock, Wizard. Most important thing to remember when starting melee caster - you need base class that will get AT LEAST master proficiency in weapons (or unarmed strikes). Traditions arcane, primal. Prerequisite(s) expert in Medicine. When used on an item, this spell increases its price as it adds a permanent item property. Range 120 feet; Targets 1 spell effect or unattended magic item. Speed 20 feet, fly 50 feet Melee [one-action] fangs +14 [], Damage 2d8+5 piercing plus 1d6 fire Melee [one-action] tail +14 [] (reach 10 feet), Damage 2d6+5 bludgeoning Draconic Frenzy [two-actions] The flame drake makes two Fangs Strikes and one Tail Strike in any order. Thaumaturgy. After all, it's 45 times more expensive than a sunrod (2gp), but it doesn't burn as brightly (20-foot radius instead of 30-foot radius). Spell List elemental. So maybe there is some clarification/change for electric Arc soon. On a hit, the target takes 1d10 fire damage. Flame Tongue (Greater) Item 17. You missed the most. When detect magic identifies a magic item’s school of magic, this information refers to the school of the spell placed within the potion, scroll, or wand, or the prerequisite given for the item. Important feats: Scroll Thaumaturgy, Natural medicine, Ward medic, Continual recovery, Poultice preparation. You get Produce Flame from your Mystery. Also any light magical items like Everburning Torch, in which case the level of the light is calculated the same as caster's cantrip level - half level rounded up. 158 Price 110 gp; Weight 1 lb. Starlit Span explicitly includes ranged unarmed attacks, and thusly improves the nature of the spell specifically. Make a spell attack roll against your target's AC. Join. Light effects overcome non-magical darkness in the area, and can counteract magical darkness. You can increase the spell slot level by one for each additional charge you expend. Make a spell attack against the target. The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead. One and only one wisp will hit a target when you successfully Strike them while the spell is active. You missed the most. Each time a creature within the emanation takes fire damage, it catches on fire, taking 2d4 persistent fire damage. Range 120 feet; Targets 1 creature. 4% size of the group, or little under 1/5. 0. Critical Success You grant the creature a +4 circumstance bonus to its next saving throw against the poison. Game Hunter. You restore 1d4 HP to all allies in the area, and those allies gain a +1 status bonus to Fortitude saves for 1 minute. • 1 yr. Description. On command, the wielder can reduce the light to a 5-foot radius of dim light or restore it to full brightness. The spell continual flame (p. Godless Healing only requires that you don't have a patron deity. Heroic Recovery. The party cleric, a halfling-tiefling priestess of Asmodeus, decided this was a perfect opportunity to claim dominion over the town. CONSTRUCTION REQUIREMENTS. 2: Stuff like wood would have "fire weakness" equal to its hardness, effectively negating the hardness. See Animal Companions for more information. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. The target must have a free hand to hold the weapon, or else the weapon falls to the ground in the target's space. It gives off light and heat like a regular candle. On a hit, the target takes 2d6 fire damage, and on a critical hit, the target takes double damage. A spell on a scroll can be used only once. All weapon and unarmed attacks by you. 19 PFS Note Per design clarification, change the third sentence of the psychic’s Conservation of Energy ability to read “The first time in an encounter that you cast a granted spell from your conscious mind or a standard psi cantrip[. Warding. This torch sheds light constantly, requiring no oxygen and generating no heat. You can also have the DMPC as a Maestro Bard if you’d. If you have Brawling Focus, you unlock the critical specialization effects of unarmed strikes in the brawling. 0 Utility. For the purpose of determining where light and darkness magics have an overlapping region, look at the spell and determine the farthest radius where it has an effect (for example, that would be 120 feet for daylight, 20 feet for darkness, and 40 feet for continual flame). 1. On subsequent rounds, you can Sustain this Spell, leaving. Range touch; Targets 1 object; Duration unlimited. 0 You channel your rage through an instinct. On a regular success, it only gives a +2. The herald stands 8 feet tall and weighs 350 pounds. Short range, can change targets each round. Even if the spell is in your repertoire, this is a flat upgrade. View All Items ». Essentially I'm just trying to give a character with low-light vision the ability to see in dim light as though it were bright light but still be blind in total darkness. Sign In; Cart . Critical Success You throw your enemy’s defenses against you entirely off. Magic Items and Detect Magic. You must satisfy any prerequisites before taking the feat. Moderators are actively watching and responding to threads. Darkness H: Suppress all light in an area. Heightening Continual Flame | Pathfinder Core Rulebook (2nd Edition) So, continual flame is a weird spell, it seems to me, because whereas other spells increase in effect when they're heightened, it seems that continual flame increases in cost instead. Alchemical Consumable Injury Poison. Continual flame reads. Once per day, when the wielder hits a creature with the lantern, she. Honestly RPGBOT isn't a good source for PF2e content in my opinion (and a majority of the PF2e community). 56, PRPG Core Rulebook pg. A few questions to runes. Currently, the second version is the one supported by the rules. A character who rests for 8 hours recovers in the following ways: Light is stationary, unless cast on a movable object, and unless the movable object can move on its own, it's still only as mobile as a regular torch. Each casting of continual flame, can net you 1. With a misleading flourish, you leave an opponent unprepared for your real attack. A continual flame can be covered and hidden but not smothered or quenched. 227 of the Player's Handbook) is a touch spell. Trying To Build The Ultimate Healer. Skinning animals, unsealing letters, carving marks into trees and wood, whittling, cutting rope and items, etc. Flame. 266 4. Heightened (+1): The cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th, 120 gp for 6th,; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350 gp for 10th. Range 120 feet; Area 10-foot radius, 40-foot-tall cylinder. The only problem with Produce Flame is the fact that it’s a fire-based spell. When you re-cast flame wisp, you will have 3 wisps. 1. Healing. Fire planes are extremely. I haven't heard of PF2e Remastered Voting closed r. Adventurer. Effects with the fire trait deal fire damage or either conjure or manipulate fire. Align Armament, Blasting Beams, Blazing Aura, Bone Spikes, Clever Shadow, Controlled Bullet, Crimson Breath, Cross the Final Horizon, Dazzling Block, Desiccating Inhalation, Discordant Voice, Distant Wandering, Dominion Aura, Dragon's Rage Breath, Electric Counter, Elemental Assault, Extinguish Light, Fiery Retort, Final Form, Frostbite Runes. Creation. You take a –2 status penalty to Perception checks for initiative and checks that involve sound but also rely on other senses. Fireball Breath [two-actions] (arcane, evocation, fire) The flame drake expels a. Mostly, it just lists a higher component cost, since the higher spell level is its own reward. Spells that last for more than an instant have a Duration entry. at 5 cp a night, this adds up to about 18. When used on an item, this spell increases its price as it adds a permanent item property. 633 4. Light spells counter and dispel darkness spells of an equal or lower level. #1. If you succeed you recovery but then take persistent damage and go to dying 2 because after you recovered you became wounded one. Minor Curse The smoke, heat, and crackling flames of your curse fill your vision and all your other senses. You can use Aid to buff your party and have a lantern archon run around in combat continuously refreshing everyone’s temporary hit points whenever. It makes it harder to counteract it. 5gp which is the same as 13th level earn an income (and you can earn an income on top of this). Continual Flame CRB: A permanent magical light source for 6gp and whatever it costs you to learn the spell. Source Core Rulebook pg. Light was never a concentration spell, it isn't even a concentration spell in D&D 5e. Building Demand Event -1 Continuous Dangerous Settlement Source Kingmaker Adventure Path pg. As long as it remains cursed, a creature that holds the Primordial Flame can't willingly give up possession. The Pearly White Spindle Aeon. 573 likes · 3 talking about this · 268 were here. For comparison, Mortal Healing does require that. If you have a pf2e foundry server, you can go to game settings and there is a button for "Remaster Changes". The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. Speed 25 feet Melee [one-action] fire fist +12 [], Damage 1d6+4 bludgeoning plus 1d6 persistent fire Ranged [one-action] fire mote +11 [] (range increment 60 feet), Damage 1d4+4 fire plus 1d6 persistent fire Blazing Howl [one-action] (evocation, fire, occult) The combusted screams in agony, causing creatures in a 15-foot emanation to burst into flame, which. Any Magus can take Shooting Star, the Starlit Span is granted it, and addends it accordingly. The flame can be covered or hidden, but can’t be smothered or quenched. Source Core Rulebook pg. For example, if arcane lock is cast with a 9th level spell slot, a 9th level knock will be needed to be cast in order to unlock it, and if cast at a lower level, an ability check using your spellcasting ability would need to be made. Clad in Metal H: Coat an item in a metal of your choice. The darkness spreads around corners. If you have at least 1 Hero Point (page 467), you can spend all of your remaining Hero Points at the start of your turn or when your dying value would increase. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. Due to this, you could potentially play with light dark rules, since you just need to throw a monster with a higher level darkness than the party has on. Considering that you'd need to be getting all your blasting abilities from class features and / or feats, and you get at maximum some. The 3rd level continual flame spell of your example would not fizzle, but the area that overlaps with the darkness spell should still be in the dark until the darkness ends or is otherwise dispelled. When you activate the sword to cast produce flame, the spell is 9th level. Heightened (+1) You restore an additional 1d4 HP to your allies and deal an additional 1d4 fire.